Quest, grades 3 to 5
Apex Academy
Quest's school-day series for grades 3 to 5: a seven-episode mystery played in teams.

The challenge
Quest was a summer-camp hit. But next to the bigger budgets and larger teams behind Glitch and Element, Collapse was starting to look rusty. Apex Academy would replace Collapse as the first season, rebrand the grades 3–5 line to set it apart from the younger Starforce offering, and lead Quest's push into the school-day market.

The solution
I wrote a story that sets up the worlds of its sequels with a strong mystery, built around a question kids this age really care about: Who am I? The story centers on character-building skills that schools can easily fold into their lessons.

The impact
Apex Academy became one of the first Quest lines piloted during the school day, with more than 290 classes playing in 2026. Quest was no longer only a summer and out-of-school product, and the epic storyline we'd built finally had a worthy introduction, with a path to reach more kids than ever.
- Role
- Creative Director, writer, storyboard artist, logo designer, voice director
- Audience
- Grades 3 to 5
- Formats
- Animated story, physical game kits, digital game
Built for the school day
To fit the school day, the story needed age-appropriate morals and lessons that could be built into SEL (social and emotional learning) modules.
Arc 1: Setting up the story
Arc 2: Character arcs
Each character represents one of the major teams and goes through an arc that's relevant to kids today. Quinn discovers she's too dependent on her phone and ultimately gives it up; the season's adventure shows her there's more fun outside her screen.
Building Apex Academy
Like the other Quest seasons, I wrote the Apex Academy script and designed the logo. I also storyboarded every episode, art directed the season and directed the voice cast.
Logo exploration








I established the look of Quest and Apex Academy: the logos, the art style and the box design. Another designer built these packaging layouts in that look, and I art directed and approved them.
Cast
The students, each one standing for one of the academy's teams, and SAM/DITTO, the robot that runs the school.

Concept art
From grayscale thumbnails to finished paintings: the town of Apex, the campus, the city streets, the sleep pods and the robot.















Season art
Scenes from Season 1.
















Game design on screen
Laptop screens: explore mode, a lesson, team selection and the launch splash.




Beyond the box
A challenge sheet and the student journal from the kit.



The impact
Summer 2026, across QUEST programs including Apex Academy, in California, Texas and New York.
I'm sweating, I've never been this nervous about paper before.
Student, playing Apex Academy
Alright everyone, we're almost done!Teacher
I don't wanna be almost done!Student
It opened up lots of conversations about working as a group and making decisions as a team. Collaboration increased and students learned to be more kind to one another while still being determined to win.
Facilitator, Jurupa
